Madness and Afflictions

"Madness has become a common sight since the tragedy that has befallen our kingdom. The horrors many have witnessed have strained their minds and scarred their souls."""Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose short-term madness, which lasts for just a few minutes. More horrific effects or cumulative effects can result in long-term or indefinite madness.

Consequences of Madness
A character afflicted with short-term madness is subjected to an effect from the Short-Term Madness table for 1d10 minutes.

A character afflicted with long-term madness is subjected to an effect from the Long-Term Madness table for 1d10 × 10 hours.

A character afflicted with indefinite madness gains a new character flaw from the Indefinite Madness table that lasts until cured.

Common Causes Of Madness
Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as Contact Other Plane and Symbol, can cause insanity. Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the psyche of a character who uses or becomes attuned to them. Certain horrific experiences can also induce madness.

Curing The Madness
A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, remove curse or dispel evil might also prove effective. For short-term madness, a particularly inspiring moment or heroic deed could also shake the grips of affliction. A greater restoration spell or more powerful magic is required to rid a character of indefinite madness.

Adversity through Disaster
Even the mightiest of warriors, most jaded of assassins, or wisest mages can be struck low by madness. It is not always a stain on one's character and honor to shoulder and struggle through such despair. But the mind can be a formidable and surprising thing, for under great pressure is where legends are born. While some would break themselves upon the stress, others build a mighty fortress of tenacity with it.

When you roll a d100 on the Long and Indefinite madness table and get 96 or above, any mental afflictions are immediately ended and you gain an effect from the Adversity table.